Character Information

Level progress

Upgrade Preview

My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
Final level progress 0 / 3

Custom Level & Modifier Preview

Preview the same character at an exact level and modifier.

My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
My Character Shiny Uncommon
Lv.1
Default character avatar
HP130
DMG33
POWER114
Level scaling1.000000×
Modifier scaling1.300000×
Total stat scaling1.300000×

Modifier Comparison

This comparison estimates the stat values for all modifiers (Shiny, Cursed, Demonic) if you used all your shards on each version. Relative progress is applied.

Modifier Stat multiplier Cost multiplier Final level Level progress Final HP Final DMG Final power

Currency Graphs

Final Power Rating vs. Currency

Final Level vs. Currency

Graphs use the current level, rarity, stats, and progress entered in the Calculator tab.

Best Troop to Upgrade

This tab can rank owned Melee, Ranged, and Guardian troops using their current levels, modifiers, level progress, shard balances, and estimated future shard income. Support troops are not ranked.

Base attack rate for all troops: 1 attack/1.35 sec Active abilities: once every ~6 attacks

*Factors in troop abilities for Melee and Ranged troops, and applies the healing approximation for Guardians.

Shard Inventory and Income

days
Owned Troops Hide / expand

Each troop uses one row. Check every modifier you own, then enter that version’s level and level progress. Different modifiers of the same troop can have different levels. Level progress defaults to 0/X at level 1 and 1/X above level 1.

Remove Troop Rarity Class Modifier Level Level progress
Add a troop or use Assume own all.

Current Ranking

Uses the levels, modifiers, progress, and permanent buffs entered above. No shards are spent.

# Troop Level HP ATK Current score
Enter your roster and press Rank Upgrades.

Upgrade Recommendations

Each row is a separate use of the shard balance. Recommendations are mutually exclusive.

# Troop Level Shards used Current score Future score
Enter your roster and press Rank Upgrades.
Effective DPS/HP assumptions
  • Direct-damage active abilities are added to normal-attack DPS and trigger approximately once every six attacks.
  • AOE direct active abilities average 2 targets when they can hit 4–5, and 3 targets when they can hit 7–8.
  • Burn, poison, taunt, DEF, debuffs, support buffs, and on-death damage are ignored for now.
  • Guardian healing is represented by a flat multiplier to HP instead for simplicity: Iron Skeleton 1.15×, Blood Gargoyle 1.25×, Mighty Orc 1.35×, Skull King 1.50×.
  • Estimates for shard rates of other rarities uses the ratios 3×, 4.25×, 4.75×, 2×, and 4.5× between adjacent tiers.

Permanent Upgrade Buffs

Enter the circled Total +X% value shown by the last upgrade you purchased for HP and ATK. For example, enter 300 when the upgrade says Total +300%. A +300% bonus means the final stat is four times its unbuffed value.

Super Unit Health IV showing Total plus 300 percent
Current HP multiplier: 1.00×
Super Unit Damage IV showing Total plus 300 percent
Current ATK multiplier: 1.00×

Troop Lookup