Character Information
Upgrade Preview
Calculated Result
Show upgrade-by-upgrade breakdown
| Upgrade | Level requirement | Total shards spent | New progress | HP | DMG | Power |
|---|
Custom Level & Modifier Preview
Preview the same character at an exact level and modifier.
Modifier Comparison
This comparison estimates the stat values for all modifiers (Shiny, Cursed, Demonic) if you used all your shards on each version. Relative progress is applied.
| Modifier | Stat multiplier | Cost multiplier | Final level | Level progress | Final HP | Final DMG | Final power |
|---|
Currency Graphs
Final Power Rating vs. Currency
Final Level vs. Currency
Graphs use the current level, rarity, stats, and progress entered in the Calculator tab.
Best Troop to Upgrade
This tab can rank owned Melee, Ranged, and Guardian troops using their current levels, modifiers, level progress, shard balances, and estimated future shard income. Support troops are not ranked.
*Factors in troop abilities for Melee and Ranged troops, and applies the healing approximation for Guardians.
Shard Inventory and Income
Owned Troops Hide / expand
Each troop uses one row. Check every modifier you own, then enter that version’s level and level progress. Different modifiers of the same troop can have different levels. Level progress defaults to 0/X at level 1 and 1/X above level 1.
| Remove | Troop | Rarity | Class | Modifier | Level | Level progress |
|---|---|---|---|---|---|---|
| Add a troop or use Assume own all. | ||||||
Current Ranking
Uses the levels, modifiers, progress, and permanent buffs entered above. No shards are spent.
| # | Troop | Level | HP | ATK | Current score |
|---|---|---|---|---|---|
| Enter your roster and press Rank Upgrades. | |||||
Upgrade Recommendations
Each row is a separate use of the shard balance. Recommendations are mutually exclusive.
| # | Troop | Level | Shards used | Current score | Future score |
|---|---|---|---|---|---|
| Enter your roster and press Rank Upgrades. | |||||
Effective DPS/HP assumptions
- Direct-damage active abilities are added to normal-attack DPS and trigger approximately once every six attacks.
- AOE direct active abilities average 2 targets when they can hit 4–5, and 3 targets when they can hit 7–8.
- Burn, poison, taunt, DEF, debuffs, support buffs, and on-death damage are ignored for now.
- Guardian healing is represented by a flat multiplier to HP instead for simplicity: Iron Skeleton 1.15×, Blood Gargoyle 1.25×, Mighty Orc 1.35×, Skull King 1.50×.
- Estimates for shard rates of other rarities uses the ratios 3×, 4.25×, 4.75×, 2×, and 4.5× between adjacent tiers.
Permanent Upgrade Buffs
Enter the circled Total +X% value shown by the last upgrade you purchased for HP and ATK. For example, enter 300 when the upgrade says Total +300%. A +300% bonus means the final stat is four times its unbuffed value.
Troop Lookup
Database Result