Character Information

Level progress

Upgrade Preview

My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
Final level progress 0 / 3

Custom Level & Modifier Preview

Preview the same character at an exact level and modifier.

My Character Normal Uncommon
Lv.1
Default character avatar
HP100
DMG25
POWER88
My Character Shiny Uncommon
Lv.1
Default character avatar
HP130
DMG33
POWER114
Level scaling1.000000×
Modifier scaling1.300000×
Total stat scaling1.300000×

Modifier Comparison

This comparison estimates the stat values for all modifiers (Shiny, Cursed, Demonic) if you used all your shards on each version. Relative progress is applied.

Modifier Stat multiplier Cost multiplier Final level Level progress Final HP Final DMG Final power

Currency Graphs

Final Power Rating vs. Currency

Final Level vs. Currency

Graphs use the current level, rarity, stats, and progress entered in the Calculator tab.

Best Troop to Upgrade

This tab can rank owned Melee, Ranged, and Guardian troops using their current levels, modifiers, level progress, shard balances, and estimated future shard income. Support troops are not ranked.

Base attack rate for all troops: 1 attack/1.35 sec Active abilities: once every ~6 attacks

*Factors in troop abilities for Melee and Ranged troops, and applies the healing approximation for Guardians.

Save Data

Inputs are saved automatically in this browser. Copy the save data to move it to another browser or device.

Automatic browser saving is on.

Shard Inventory and Income

days
Roll XP settings

At the 267% Luck reference, the sample is 50.35% Uncommon, 26.88% Rare, 14.36% Epic, and exactly 8.41% Legendary+. The default Legendary/Mythical/Secret split uses the existing higher-tier rate ratios.

Rarity probability per roll (%)

Luck-adjusted rarity at 267%

Uncommon50.35%
Rare26.88%
Epic14.36%
Legendary5.875%
Mythical2.074%
Secret0.461%

Mutation rate at (%)

Normal70.06%
Shiny21.51%
Cursed6.02%
Demonic2.41%

Base probabilities at 1× mutation (%)

The editable mutation values are the 1× baseline. Shiny, Cursed, and Demonic rates scale with the mutation multiplier; Normal automatically becomes the remaining probability. Entered rarity probabilities are the reference rates at 267% Luck. Luck scales only Legendary, Mythical, and Secret together; all six rarities are then renormalized so the live effective rates always total 100%.

Owned Troops Hide / expand

Each troop uses one row. Check every modifier you own, then enter that version’s level and level progress. Different modifiers of the same troop can have different levels. Level progress defaults to 0/X at level 1 and 1/X above level 1.

Remove Troop Rarity Class Modifier Level Level progress
Add a troop or use Assume own all.

Current Ranking

Uses the levels, modifiers, progress, and permanent buffs entered above. No shards are spent.

# Troop Level HP ATK Current score
Enter your roster and press Rank Upgrades.

Upgrade Recommendations

Each row is a separate use of the shard balance. Recommendations are mutually exclusive.

# Troop Level Shards used Current score Future score
Enter your roster and press Rank Upgrades.

Guardian + Attacker Upgrade Calculator

Ranks a Guardian together with one owned Ranged or Melee troop using the same shards, income, fusion, roster, progress, and buffs above.

# Attacker Guardian Population Shards used Current score Future score
Enter your roster and press Rank Team Upgrades.
Effective DPS/HP assumptions
  • Direct-damage active abilities are added to normal-attack DPS and trigger approximately once every six attacks.
  • AOE direct active abilities average 2 targets when they can hit 4–5, and 3 targets when they can hit 7–8.
  • Burn, poison, taunt, debuffs, support buffs, and on-death damage are ignored for now.
  • Guardian DEF is modeled as 12.5% damage reduction for Rare/Epic, 15% for Legendary/Mythical, and a conservative 20% for Secret.
  • Bone Guard's 8% reduction aura compounds. With j Bone Guards alive, the targeted guard is assumed to be near (j−1)/2 other Bone Guards.
  • Future roll XP uses the editable roll slots, seconds per roll, rarity odds, mutation multiplier, and luck bonus above.
  • Guardian healing is represented by a flat multiplier to HP instead for simplicity: Iron Skeleton 1.15×, Blood Gargoyle 1.25×, Mighty Orc 1.35×, Skull King 1.50×.
  • Estimates for shard rates use the measured adjacent-tier ratios 3.163×, 4.667×, 3.706×, and 2.833× from Uncommon through Mythical. Mythical-to-Secret remains estimated at 4.5×.

Permanent Upgrade Buffs

Enter the circled Total +X% value shown by the last upgrade you purchased for HP and ATK. For example, enter 300 when the upgrade says Total +300%. A +300% bonus means the final stat is four times its unbuffed value.

Super Unit Health IV showing Total plus 300 percent
Current HP multiplier: 1.00×
Super Unit Damage IV showing Total plus 300 percent
Current ATK multiplier: 1.00×

Troop Lookup